Get ready, it's Hoop Season!
Jimmy Myers Basketball League
League Rules
Eligibility
-The purpose of the Jimmy Myers Basketball League is to foster good sportsmanship through competitive basketball.
-The League is open to JCC members and access-members over the age of 18 or in High School.
Equipment
-A League shirt will be given out to each player.
-A League shirt must be worn in each game.
-A technical foul will be assessed to each player not wearing a current season team shirt.
Registration
-Each player must be registered for the basketball program and have a JCC membership or an access membership. No player will be allowed to play without having some type of membership.
Players / Rosters
-Each team must designate one representative (captain) to fulfill the leadership and communicative role with both their team and the JCC Staff. A second contact must be designated in case of the absence of the "captain."
-Each team may carry a roster of up to 10 players.
-All players must be at least 18 years of age or in high school.
-Each player must be registered for the league by the deadline and be either a JCC member or access member. No player will be allowed to play without having some form of membership to the JCC.
-No player may register for more than one team.
-At the end of the 5th game of the season all rosters will be frozen.
-No non-roster players will be allowed to participate in regular season or playoff games, except by special approval of the League commissioner.
Note: At any time, the JCC commissioner may allow changes to a team roster if that team would otherwise not be able to field enough players each week due to injury, illness, players moving, or other special circumstances. The JCC commissioner may also choose to deny a team's request if the addition of a replacement player would significantly improve a team's level of play.
Play
Officials will meet with the captain of each team before game times to go over any changes or issues.
-Play will begin at promptly at scheduled time.
-Two officials will referee 5 on 5 games and one will referee 4 on 4 games.
-Score will be kept on the electronic game scoreboard.
-Statistics will be logged in the official scoring book.
-Each game will consist of two 20-minute halves.
-Clock will run, with stop time during the last 2 minutes of each half. Time does not stop after a basket, on whistles only.
Overtime
-In the event of a tie, a 3-minute overtime period will be used.
-A jump ball will be used to begin the overtime.
-Each team is allowed one time-out per overtime.
-Stop time is used only in the last one minute of play.
-Time does not stop after a basket, on whistles only.
Time Outs
-Each team will be allotted 2 timeouts in the first half and 3 timeouts for 2nd half of play.
-In the event of an overtime period, each team will be given one timeout.
-One timeout not utilized during regulation play may be used during the overtime period.
-Teams may call additional timeouts, and be awarded a time out. Teams will be penalized 1 technical foul for each time out called in excess of allotment.
Fouls
-The 1-and-1 bonus situation will be in effect on the 7th team foul per half.
-The two-point bonus situation will be in effect on the 10th team foul per half.
-All fouls (including double and technical fouls) will be counted into the player and team foul statistics.
-The number of team fouls accumulated at the end of regulation will be carried over in the event of overtime.
-Any player fouling out of a game may not return to the game under any conditions.
-During a foul shot, players can move on the release of the ball from the shooter.
-Each player is allowed five personal fouls, with the sixth personal foul resulting in elimination from the game.
Three-point shots (for 5 on 5 games only)
-The three-point shot will be in effect.
-A player's feet must be behind the line as the shot is attempted to be considered a 3 point shot.
-If a player is fouled in the act of shooting and misses the shot, three foul shots will be awarded. If the player makes the shot he/she will be awarded one free throw (potential for a 4-point play).
Substitutions
-A team may substitute only on dead ball situations (after a free throw is made, a whistle is blown, or a time-out).
-When substituting, the substituting player must inform the score keeper that they will be entering the game and then wait for the horn and official to motion them onto the court.
-Repeated failure to wait for this signal (illegal substitution) will result in a team technical foul.
Forfeits
-A team may compete with a minimum of 4 players to start a 5 on 5 games and 3 players for 4 on 4 games.
-A referee may call a game before time is up to insure safety and to avoid altercations between teams.
-Forfeits will affect a teams seeding for the playoffs.
Mercy Rule
-In the result of a blowout (20+ point lead in 2nd half), game clock will continue to run until score is below 20-point margin or game ends. This includes the last 2-minute period.
-A referee may call game at anytime during a blowout to insure start time for next game will be met.
Conduct
-A referee may call a game before time is up to insure safety and to avoid altercations between teams.
-Hanging on rims or nets - This situation will result in a technical foul, and may result in immediate ejection from the game, pending discretion of the official.
-The referee's call is FINAL.
-ONLY the captain of the team should voice any complaints.
-There is an automatic one-game suspension for anyone who is thrown out of a game. This includes the accumulation of two technical fouls in one game.
-Any player who accrues five technical fouls during the course of the season will be disqualified for all remaining games.
Playoffs
-Each player must play in 4 regular season games to be eligible for the playoffs.
-Seeding for the Playoffs will be determined first by record.
-If teams have identical records at the end of the season, the following tiebreaker rules apply (in order):
1. Team with the fewest number of forfeits
2. Head to head
3. Point differential (for 3 or more teams)